using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BulletControl : MonoBehaviour
{
    void Start()
    {
        
    }

    void Update()
    {
        transform.position += Vector3.up * Time.deltaTime * 2;

        if(transform.position.y > 1)
        {
            Destroy(gameObject);
        }
    }
}
